AI Insights · Timothy · July 2022
Top 5 First Person Games in South Africa Q2 2022
The top 5 first person games in South Africa showed varied performance in weekly downloads, revenue, and active users during Q2 2022, according to Sensor Tower data.
In the second quarter of 2022, the top 5 first person games on a unified platform in South Africa exhibited diverse trends across weekly downloads, revenue, and active users. Here’s a breakdown of their performance:
Call of Duty®: Mobile from Activision Publishing, Inc. saw a notable fluctuation in weekly revenue, starting at approximately $62.9K at the end of March and dipping to around $18.6K by mid-May. It then rebounded, ending June with a revenue of about $59.1K. Weekly downloads remained relatively stable, hovering around 4.5K to 6.4K, with a slight peak of 6.1K and 5.9K in mid to late June. Active users showed a slight decline from 39.2K at the end of March to 31.6K in early June, but recovered to 35.7K by the end of the quarter.
Fishing Clash: Sport Simulator by Ten Square Games S.A. experienced consistent weekly revenue, peaking at $13.1K in mid-April and maintaining around $9K to $10K towards the end of June. Weekly downloads increased from approximately 661 in late March to a peak of 1.3K in mid-June. Weekly active users remained stable, fluctuating between 35K and 40K throughout the quarter.
Minecraft by Mojang showed steady weekly revenue, starting at about $11.4K in late March and ending at approximately $10.2K in late June. Weekly downloads were relatively stable, averaging around 500 to 600 each week. Active users demonstrated a gradual increase from 45K at the end of March to over 51K by the end of June.
Choices: Stories You Play from Pixelberry Studios had a consistent weekly revenue trend, ranging from around $2.5K to $3.8K throughout the quarter. Weekly downloads decreased from 4K in late March to about 1.8K by the end of June. Active users followed a declining trend, starting at 21.2K and ending at 15K.
Hunting Clash: Shooting Games, another title from Ten Square Games S.A., saw a stable weekly revenue pattern, starting at $2.7K in late March and ending at $2.6K in late June. Weekly downloads fluctuated, peaking at 1.5K in mid-April and stabilizing around 1K by the end of June. Active users showed a slight increase from 1.6K in late March to 1.8K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.